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Occlusion

Rendering the Great Outdoors: Fast Occlusion Culling for Outdoor Environments - 2002


Unity GPU culling experiments Part2 – optimizations
https://www.mpc-rnd.com/unity-gpu-culling-experiments-part2-optimizations/

Decima Engine: Visibility in Horizon Zero Dawn
Practical Occlusion Culling in Killzone 3 - 2011
Practical Occlusion Culling on PS3 - 2011









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