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Game Articles


Information on how the graphics was made in specific games.


2020

2019

2018
2017
Metal Gear Solid V - Graphics Study - 2017

2016

2015
2014

2013
2012

2011


2010
CryENGINE 3: Reaching the Speed of Light - 2010
Destruction Masking in Frostbite 2 using Volume Distance Fields - 2010
Firaxis' Civilization V: A Case Study in Scalable Game Performance - 2010
Shading Effects in Left 4 Dead 2 - 2010

Samurai Shading in Ghost of Tsushima
https://blog.selfshadow.com/publications/s2020-shading-course/patry/slides/index.html

Unmasking the Arkham Knight
http://morad.in/2020/04/03/unmasking-arkham-knight/

Frame Analysis - Overwatch
https://alain.xyz/blog/frame-analysis-overwatch

Evolving Path of Exile's Renderer
https://www.youtube.com/watch?v=whyJzrVEgVc

Frame Analysis - Mortal Kombat 11
https://alain.xyz/blog/frame-analysis-mk11#ambient-occlusion

Video: Gears 5 – High-Gear Visuals On Multiple Platforms
https://gpuopen.com/video-gears-5/














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