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Landscape

It's good to have land

Landscape rendering is the display of the features of an area of land using polygons. That includes the terrain, water bodies, vegetation, sky and lightning. The example page lists a number of games and how i think they did the landscape.
  • Geometry :The triangles of the terrain. A common way to create this is to use a heightmap.
  • Material : The textures and shaders that are used on the terrain.
  • Water: Pond, rivers, lakes or the sea.
  • Decoration: Undergrowth, grass, plants, stones and trees.
  • Sky: Clouds, sun, starts and the moon.

Generation

Reference

Fast Terrain Rendering with Continuous Detail on a Modern GPU - 2014
PhysX Dynamic Heightfield Modifications - 2014
Landscape Creation and Rendering in REDengine 3 - 2014
Rendering Massive Virtual Worlds SIGGRAPH 2013 - 2013
Project Frontier - 2011
http://www.gdcvault.com/play/1277/HALO-WARS-The-Terrain-of - 2009
Terrain Project - 2006
Procedural Planets Part 1 - Structure  - 2004
Rendering the Great Outdoors: Fast Occlusion Culling for Outdoor Environments - 2002
Real-time rendering of large terrains using algorithms for continuous level of detail   - 2002
DirectX 11 Terrain Tutorials