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Landscape

It's good to have land

Landscape rendering is the display of the features of an area of land using polygons. That includes the terrain, water bodies, vegetation, sky and lightning. The example page lists a number of games and how i think they did the landscape.
  • Geometry :The triangles of the terrain. A common way to create this is to use a heightmap.
  • Material : The textures and shaders that are used on the terrain.
  • Water: Pond, rivers, lakes or the sea.
  • Decoration: Undergrowth, grass, plants, stones and trees.
  • Sky: Clouds, sun, starts and the moon.

Generation

Reference

Planets
WebGL Terrain Rendering
Tutorial 13: Terrain Detail Mapping
Noise
Polygon map generator

Atmospheric Scattering
http://www.thetenthplanet.de/archives/4519

Dark and Stormy
http://vfxmike.blogspot.com/2018/07/dark-and-stormy.html?m=1

Nubis: Authoring Real-Time Volumetric Cloudscapes with the Decima Engine
https://www.guerrilla-games.com/read/nubis-authoring-real-time-volumetric-cloudscapes-with-the-decima-engine

The Real-Time Volumetric Cloudscapes of Horizon Zero Dawn - 2017
https://www.guerrilla-games.com/read/the-real-time-volumetric-cloudscapes-of-horizon-zero-dawn

GPU-Based Procedural Placement in Horizon Zero Dawn - 2017
https://www.guerrilla-games.com/read/gpu-based-procedural-placement-in-horizon-zero-dawn

Hitman Ocean Technology - 2016
https://www.eidosmontreal.com/en/news/hitman-ocean-technology

Real-Time Fluid Simulation in Shadow of the Tomb Raider - 2018
https://www.eidosmontreal.com/en/news/fluid-simulation-shadow-tomb-raider