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It's good to have land

Landscape rendering is the display of the features of an area of land using polygons. That includes the terrain, water bodies, vegetation, sky and lightning. The example page lists a number of games and how i think they did the landscape.
  • Geometry :The triangles of the terrain. A common way to create this is to use a heightmap.
  • Material : The textures and shaders that are used on the terrain.
  • Water: Pond, rivers, lakes or the sea.
  • Decoration: Undergrowth, grass, plants, stones and trees.
  • Sky: Clouds, sun, starts and the moon.



WebGL Terrain Rendering
Tutorial 13: Terrain Detail Mapping
Polygon map generator

Atmospheric Scattering

Dark and Stormy

Nubis: Authoring Real-Time Volumetric Cloudscapes with the Decima Engine

The Real-Time Volumetric Cloudscapes of Horizon Zero Dawn - 2017

GPU-Based Procedural Placement in Horizon Zero Dawn - 2017

Hitman Ocean Technology - 2016

Real-Time Fluid Simulation in Shadow of the Tomb Raider - 2018