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Physically Based Rendering


Reference:


Simple Curve Fitting with the Gauss-Newton Algorithm
Filament - physically based rendering engine for Android, Windows, Linux and macOS 
A Multi-Faceted Exploration - Part 1 and Part 2, (Part 4)
Seeing the whole Physically-Based picture
Fresnel Equations Considered Harmful

Physically-Based Rendering with PowerVR – Part 2


Physically based shading references, at the end of 2019
http://lousodrome.net/blog/light/2020/01/04/physically-based-rendering-references-at-the-end-of-2019/

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