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Ray tracing


Reference:
Ray Tracing and Gaming - Quake 4: Ray Traced Project - 2006
Ray Tracing: Graphics for the Masses - 1997
Introduction to NVIDIA RTX and DirectX Ray Tracing
Game Ray Tracing: State-of-the-Art and Open Problems - 2018
Metal Raytracer - Implementing diffuse BRDF
Metal ray-tracer
Real-Time Ray Tracing of Correct* Soft Shadows
hybrid raytraced shadows part 2: performance improvements

An unbiased look at real-time raytracing
http://c0de517e.blogspot.com/2019/03/an-unbiased-look-at-real-time-raytracing.html

GPU Path Tracing in Unity – Part 3
http://blog.three-eyed-games.com/2019/03/18/gpu-path-tracing-in-unity-part-3/

A hybrid rendering pipeline for realtime rendering: (When) is raytracing worth it?
https://auzaiffe.wordpress.com/2019/03/26/a-hybrid-rendering-pipeline-for-realtime-rendering-when-is-raytracing-worth-it/

Tips and Tricks: Ray Tracing Best Practices
https://devblogs.nvidia.com/rtx-best-practices/

http://www.realtimerendering.com/raytracing/roundup.html

Axis-Aligned Bounding Tetrahedra and Octahedra for Ray Tracing Bounding Volume Hierarchies
https://medium.com/@bromanz/axis-aligned-bounding-tetrahedra-and-octahedra-for-ray-tracing-bounding-volume-hierarchies-683751d84bca

Wavefront Path Tracing
https://jacco.ompf2.com/2019/07/18/wavefront-path-tracing/

Are we done with Ray Tracing?
https://sites.google.com/view/arewedonewithraytracing

siggraph course: path tracing in production 2019
https://jo.dreggn.org/path-tracing-in-production/2019/index.html


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