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Here are details about file formats that contain graphical data in the form of images and 3d models.


I sort each format in one of the following categories to make it more easy to make sense of them. Listed in order from most to least useful.
  • Exchange: Format supported by many programs and is often used to move data between programs.
  • Immediate: Format made for optimal loading directly into the game.
  • Game: Immediate formats used in existing games.
  • Obsolete: Old format no longer in common use.
  • Native: The default way a program save it's data.
Types of formats
  • Image: Raster files that store images as a group of pixels.
  • Model: 3D formats based around surfaces such as triangles and other polygons.
Subpages (2): Image Model