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Binding



There is a group of binding functions, one for each shadertype. They are all in the form of *SetShader where * is the type of shader. The possible shaders are VS, PS, DS, GS and HS.

*SetShader
Set the shader to use for the selected stage. Pass NULL to disable the shader for the stage.

*SetShaderResources


*SetSamplers


*SetConstantBuffers


IASetInputLayout

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