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Startup


The Device
Enumerate adapters
To get a list of the devices use CreateDXGIFactory1() and then call IDXGIFactory::EnumAdapters() on it.

Enable the debug layer
To get more detail error and warning messages activate the debug layer by sending in the D3D11_CREATE_DEVICE_DEBUG flag when creating the device.

Create the device
Create the device using D3D11CreateDevice() or D3D11CreateDeviceAndSwapChain(). Both of them can return the ID3D11DeviceContext.




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