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Version

DirectX 13 will be a buggy version

The DirectX versions are more or less linked to releases of major and minor versions of windows. The Shader Model (SM) is the HLSL version used.

DirectX 12 - 2015
Shader Model 5.1


DirectX 11.3 - 2015 - Windows 10
Shader Model 5.1


DirectX 11.2 - 2013 - Windows 8.1


DirectX 11.1 - 2012 - Windows 8


DirectX 11 - 2009 - Windows 7
Shader Model 5, Tessellation and compute shaders
Migrating to Direct3D 11


DirectX 10 - 2006 - Vista
Shader Model 4, Geometry shaders, Unified shader Model
Direct3D 10 Graphics
Direct3D 9 to Direct3D 10 Considerations (Direct3D 10)
UsingD3D10 Now - 2007


DirectX 9c - 2003 - Windows XP/XBox 360
Shader Model 3, Float pixels
Direct3D 9 Graphics
Converting to Direct3D 9


DirectX 9 - 2002
HLSL, Shader Model 2, Pixel shader


DirectX 8.1 - 2001 -


DirectX 8 - 2001 - XBox
Programmable shaders (Shader Model 1), Tessellation, Vertex shader


DirectX 7 - 1999
T&L, Cube maps

DirectX 6 - 1998
Multitexturing, DXTC compression


DirectX 5 - 1997


DirectX 3 - 1996
Hardware rasterization


DirectX 2 - 1996
Direct3D, Software renderer


DirectX 1 - 1995
DirectDraw


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