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Version

DirectX 13 will be a buggy version

The DirectX versions are more or less linked to releases of major and minor versions of windows. The Shader Model (SM) is the HLSL version used.

 Dx Ver
Year
SM
OS
 ConsoleFeatures
Links
 12 2015 5.1
    
 11.3 2015 5.1Win10
 Volume Tiled Resources
 
 11.2 2013 5Win8.1
 Tiled resources
HLSL shader linking
 
 11.1 2012 5Win8
 
 
 11 2009 5Win7 Compute Shaders
Tessellation
Migrating to Direct3D 11
 10 2006 4
Vista
 Geometry shaders
Unified shader Model
Direct3D 10 Graphics
Direct3D 9 to Direct3D 10 Considerations (Direct3D 10)
UsingD3D10 Now - 2007
 9c 2004 3Xp
360
Direct3D 9 Graphics
Converting to Direct3D 9
 9 2002 2
        
 HLSL Pixel and Vertex Shaders
floating-point texture formats
 
 8.1 2001
 1
XpXbox  
 8 2001
 1
  Programmable vertex shaders
Programmable pixel shaders
 
 7 1999
 2000 Hardware Transformation & Lighting (T&L)
Hardware vertex buffers
.dds texture format
 
 6 1998
  Multitexturing
Stencil buffers
DXTC Texture Compression
 
 5 1997   DrawPrimitive API that eliminated the "execute buffer"
SetRenderTarget to use draw to diferent DirectDraw surfaces
 
 3 1996   Hardware rasterization 
 2 1996  95 First Direct3D version (Software renderer)
retained mode - Scene graph
immediate mode - Using an "execute buffer"
 
 1 1995   DirectDraw 


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