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There where no volcanic eruptions at long peaks in 2008

Vulkan is a low level API like DirectX12 and Metal. It is made by Khronos that also handle OpenGL. Vulkan use the prefix vk on it's functions. Constants begin with VK_ and use all capital letters.

Object Model
Vulkan objects are created with vkCreate* and take a Vk*CreateInfo structure with the parameters to create the object. The objects are destroyed with a vkDestroy* command. The create commands also takes a pAllocator structure that can be set to non-NULL if the application wish to handle host side memory allocation for objects.

  • Startup - How to startup vulkan and create all the basic objects needed.
    • Layers - What layers exist and can be helpful in development.
    • Extensions - What extensions exist.
  • Memory - How to get memory on the device.
  • Assets - All the type of things you need to create to put textures and meshes in.
  • Binding -
  • Command - How to create and use the command buffers.
  • Drawing -
  • Synchronize
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