Physics‎ > ‎Dynamics‎ > ‎

Fluid

After Physically-Based Rendering we should aim for Physically-Based Physics

Fluid dynamic deals with fluids (liquid and gases) in motion.

Celluar Automata
GPG3: p200-p214

How things float.

Reference 
GPU fluid simulation - 2012
https://github.com/prideout/fluidsim


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