Physics‎ > ‎Objects‎ > ‎

Shapes

Shapes (or colliders) define the form of an object for collision detection.

Primitives
These have the fast and simple collision algorithms and are the best to use if possible.
  • Box
  • Sphere
  • Capsule
  • Cylinder
  • Cone

Compound shape

This is made up of multiple primitives called child shapes. Each child can have its own local transform. For example, a table can be created with a box for the surface and four cylinders for the legs.

Convex Hull

Plane
A plane split the world in two half spaces and objects with collide with it from one side.

Triangle

Heightfield


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