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Procedural

Seed: 42

Procedural generation is a way to generate content for a game algorithmically rather than manually. Example of content that can be generated are textures, terrain, quests and many other things.

Reference

Terrain

Maze

City/Buildings

Textures

Quest

World

GPU-Based Procedural Placement in Horizon Zero Dawn - 2017
PCG Shotgun: 6 Techniques for Leveraging AI in Content Generation - 2017
Practical Procedural Generation for Everyone - 2017
Procedural Narrative Generation - 2017
Continuous World Generation in 'No Man's Sky' - 2017
Building Worlds Using Math(s) - 2017
Procedural Generation in Shattered Planet - 2015

The importance of good noise - 2018

Voronoi Noise
Value Noise
Perlin Noise
Layered Noise

Tiled Blue Noise - 2018

Generating Blue Noise Textures With Void And Cluster - 2019

Implementation of Fast and Adaptive Procedural Cellular Noise - 2019

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