Writing

BECAUSE -- REASONS!

This section is about the writing of story, characters and other world building elements in games. Games are a young form of media and do not yet have a shared language for these things yet. So i will steal most of it from books and film. Stealing with style is a important step in writing after all.

Literary elements
The basic parts of any narrative fiction.

Plot: The plot is how the major events in the story relate to one another. A cause and effect of the events.
Character: A person in a story.
Setting: The time and location where a story takes place.
Theme: What the story is about.
Mood:
Structure:
Tone:
Style: The way the story is told.

Narrative techniques
https://en.wikipedia.org/wiki/List_of_narrative_techniques



Reference
SOMA - Crafting Existential Dread - 2016
Designing Interactive Story (One, Two and Three) - 2016
Why are the stories in video games so bad? - 2015
Writing a more compelling game narrative - 2015
The Framerate Debate: Why Videogames Need To Take A Film Theory Class - 2015
Writing in Games: It’s Much More Than Narrative - 2014
Designing game narrative: How to create a great story - 2013
10 Tips on How to Become a Professional Games Writer - 2011
Video Game Writing and the Sense of Story - 2011
GDC Vault: Game Writing Tutorial - 2011
A Practical Guide to Game Writing - 2010
Theme and game design - 2008
Basics of english studies
The writer will do something
Choice, Consequence and Complicity - 2016
Subpages (4): Character Plot Setting Theme
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