PluginsIf MAX 3D is not enough for you and you wish to dial it up to 11
The 3DS Max SDK can be used to create plugins in C++. Plugins are packaged in DLLs. A single dll can contain more then one plugin. The following functions are needed in the DLL.
Return the number of plugin classes in the DLL.
Return the ClassDesc for the selected class index. The ClassDesc describe the class to 3DSMax and is also used to create a class instance when needed.
Return the version of 3DS Max the plugin was built with.
This class is used to create image loader / saver plugins.
Used to create material plugins.
Used to create file export plugins.
mprintf(). #include "maxscrpt\maxscrpt.h"