Maya
Every great artist need to sacrifice to the Mayan blood godMaya is a 3D modeling and animation software made by Autodesk. It's also the most stable program ever made so get use to pressing that save button. The Maya LT version is a subscription service.
Overall
- Shift+click menu/button to show options menu.
- Ctrl+Shift and click menu to add tool to shelf
Viewport Display
- 4 - Vireframe mode
- 5 - Shaded mode with default lighting.
- ALT+5 - Toggle wireframe in shaded mode.
- 6 - Shaded with texture maps
- Alt+b - Toggle colors in viewport.
- Viewport toolbar: Screen space ambient occussion -
- Viewport toolbar: Multisample anti aliasing
Viewport Controls
- Alt+LMB - Rotate
- ALT+MMB - Move
- Alt+RMB - Zoom
- F - Frame selection in viewport
- Viewport/View/Look at selection - To make camera turn and look at selection.
- Spacebar hold - Show hotbox menu.
- Viewport toolbar: Isolate select (Ctrl+1) - Toggle hide of other objects then selected.
Transform controls
- q - select
- w - move
- e - rotate
- r - scale
- Hold button + hold LMB - Show menu to select space for transform
- Show options for tools with Windows/General Editors/Toolsettings, double click on tool icon or toggle among top right icons in toolbar.
- D - Switch to modify pivot
- Menu/Modify/Center Pivot
- Hold V before moving object: To enter snap to vertex mode.
- If manipulator not visible select axis den middle mouse drag in view.
- Hold x - Snap things to grid when move
- holv v - Snap thing to vertices when move
Selection
- LMB clears selection and select the thing clicked.
- LMB+Shift toggle selection of thing clicked.
- LMB+CTRL deslect thing clicked.
- LMB+CTRL+SHIFT force select thing.
- Drag select follows works the same way with shift and ctrl.
- Create/Set/QuickSelectSet
Hierarchy
- Use the Windows/Outliner to get a list of objects in your scene
- Ctrl+G : Group
- MMB drag in outliner to move things
- P: to parent
- Shift+P to unparent
Visibility
- Ctrl+H : Hide select
- Shift+H : Unhide selected
Export from maya
To export things use Export..., Game Exporter or Send to Unity / Send to Unreal.
Random
Mesh Tools/Sculpting
Reference
- TGC – MEL Scripting for Animators
- Maya LT Docs
- Maya dx11Shader Sample - 2014
- Maya API Training Material - 2014