Every great artist need to sacrifice to the Mayan blood god

Maya is a 3D modeling and animation software made by Autodesk. It's also the most stable program ever made so get use to pressing that save button. The Maya LT version is a subscription service.

    • Model - Create polygon model and UV map them.
    • Animation - Rig and animate characters.
    • Hypershade - Used to manage materials and shaders in maya.
    • Plugins - How to use and make plugins in maya.
    • Mel - Maya's script language.


  • Shift+click menu/button to show options menu.
  • Ctrl+Shift and click menu to add tool to shelf

Viewport Display

  • 4 - Vireframe mode
  • 5 - Shaded mode with default lighting.
  • ALT+5 - Toggle wireframe in shaded mode.
  • 6 - Shaded with texture maps
  • Alt+b - Toggle colors in viewport.
  • Viewport toolbar: Screen space ambient occussion -
  • Viewport toolbar: Multisample anti aliasing

Viewport Controls

  • Alt+LMB - Rotate
  • ALT+MMB - Move
  • Alt+RMB - Zoom
  • F - Frame selection in viewport
  • Viewport/View/Look at selection - To make camera turn and look at selection.
  • Spacebar hold - Show hotbox menu.
  • Viewport toolbar: Isolate select (Ctrl+1) - Toggle hide of other objects then selected.

Transform controls

  • q - select
  • w - move
  • e - rotate
  • r - scale
  • Hold button + hold LMB - Show menu to select space for transform
  • Show options for tools with Windows/General Editors/Toolsettings, double click on tool icon or toggle among top right icons in toolbar.
  • D - Switch to modify pivot
  • Menu/Modify/Center Pivot
  • Hold V before moving object: To enter snap to vertex mode.
  • If manipulator not visible select axis den middle mouse drag in view.
  • Hold x - Snap things to grid when move
  • holv v - Snap thing to vertices when move


  • LMB clears selection and select the thing clicked.
  • LMB+Shift toggle selection of thing clicked.
  • LMB+CTRL deslect thing clicked.
  • LMB+CTRL+SHIFT force select thing.
  • Drag select follows works the same way with shift and ctrl.
  • Create/Set/QuickSelectSet


  • Use the Windows/Outliner to get a list of objects in your scene
  • Ctrl+G : Group
  • MMB drag in outliner to move things
  • P: to parent
  • Shift+P to unparent


  • Ctrl+H : Hide select
  • Shift+H : Unhide selected

Export from maya

To export things use Export..., Game Exporter or Send to Unity / Send to Unreal.


Mesh Tools/Sculpting