Model
Poly Modeling
- Menu:Windows/Modeling Editors/Modeling toolkit for common used model tools.
- Component mode is when you select to edit vertices, edges or faces.
- Switch component mode in modeling toolkit window or RMB in viewport for menu.
- SHIFT+RMB in viewport to get menu with options for current component mode.
- G - Activate last used meshtool.
- EditMesh/Bevel -
- EditMesh/Extrude (Extrude) -
- Mesh Tools/Insert Edge Loop -
- Double click to select edge loop. Delete removes edge loop but not vertices. Use component menu Delete Edge (CTRL+Del) to delete edge and vertices.
- Mesh Tools/Append to polygon - Create polygons by selecting edges on mesh
- MeshTool/MultiCut - Cut faces into bits by connecting edges
Normals
- Display/Polygons/Face normals
- Vertex normals are green if the set to face, otherwise yellow
- Mesh Display Menu - Manipulate the normals
- - Set to face
- - Soften / Harden edges
Windows/Modeling editors/Modeling toolkit or Poly Modeling Shelf
The most important tools for polygon mesh modeling.
Unfold3D
Uv mapping in maya (Unfold3D)
https://www.youtube.com/watch?v=07M8kBAgpfA