Model


Poly Modeling

  • Menu:Windows/Modeling Editors/Modeling toolkit for common used model tools.
  • Component mode is when you select to edit vertices, edges or faces.
  • Switch component mode in modeling toolkit window or RMB in viewport for menu.
  • SHIFT+RMB in viewport to get menu with options for current component mode.
  • G - Activate last used meshtool.
  • EditMesh/Bevel -
  • EditMesh/Extrude (Extrude) -
  • Mesh Tools/Insert Edge Loop -
  • Double click to select edge loop. Delete removes edge loop but not vertices. Use component menu Delete Edge (CTRL+Del) to delete edge and vertices.
  • Mesh Tools/Append to polygon - Create polygons by selecting edges on mesh
  • MeshTool/MultiCut - Cut faces into bits by connecting edges


Normals

  • Display/Polygons/Face normals
  • Vertex normals are green if the set to face, otherwise yellow
  • Mesh Display Menu - Manipulate the normals
  • - Set to face
  • - Soften / Harden edges



Windows/Modeling editors/Modeling toolkit or Poly Modeling Shelf

The most important tools for polygon mesh modeling.



Unfold3D

Uv mapping in maya (Unfold3D)

https://www.youtube.com/watch?v=07M8kBAgpfA