Isometric Map
Do it XCOM style.
A isometric map is a tile map that us rhombus (aka diamond shape) or a hexagon. It gives the 2d graphic a illusion of 3d view.
- Draw
- Movement
- Mouse
Reference
- Implementing an Open World Isometric Game Engine Based on a Block World Design - 2015
- Creating Isometric Worlds: A Primer for Game Developers - 2013
- Hexagonal grids - 2013
- Calculating Distance in a Hexagonal Grid - 2012
- Isometric coordinate systems – the modern way - 2011
- An Overview of Isometric Engine Development - 2007
- Mouse Maps for Isometric Height Maps - 2003
- Isometric 'n' Hexagonal Maps Part - 1999
- Tile/Map-Based Game Techniques: Base Data Structures - 1999
- Razorblade's Isometric Dynamic Lighting Algorithm - 1999
- Isometric - 1999
- Isometric 'n' Hexagonal Maps Part I - 1999
- Putting People, Creatures, Items, etc on Iso/Hex Maps, and still having it come out correctly - 1999
- Introduction to Isometric Engines - 1999
- Screen to Map Coordinates - 1999
- Map File Format - 1999
- Tile Graphics Techniques - 1999
- Clark Verbrugge’s Hex Grids - 1996
- Isometric 'n' Hexagonal Maps Part I - 1999