Effects 3D

light-shafts/God-rays

Reference

Game Art Tricks

Implementation Notes: Physically Based Lens Flares - 2015

Pseudo Lens Flare - 2013

Eye shader breakdown

Smooth Lens Flare in the Geometry Shader - 2016

Realistic Rendering Approaches for Snow Covers


Shockwave Shader Graph

https://gamedevbill.com/shockwave-shader-graph/


Intel View in Mafia III

https://www.gamasutra.com/blogs/RaviTejaSanampudi/20201201/374488/Intel_View_in_Mafia_III.php