Landscape

It's good to have land

Landscape rendering is the display of the features of an area of land using polygons. That includes the terrain, water bodies, vegetation, sky and lightning. The example page lists a number of games and how i think they did the landscape.

    • Geometry :The triangles of the terrain. A common way to create this is to use a heightmap.
    • Material : The textures and shaders that are used on the terrain.
    • Water: Pond, rivers, lakes or the sea.
    • Decoration: Undergrowth, grass, plants, stones and trees.
    • Sky: Clouds, sun, starts and the moon.

Generation

Rendering the Great Outdoors: Fast Occlusion Culling for Outdoor Environments - 2002

Reference

DirectX 11 Terrain Tutorials

The Terrain of Halo Wars - 2017

Dissecting “Tiny Clouds - 2017

Fast Terrain Rendering with Continuous Detail on a Modern GPU - 2014

PhysX Dynamic Heightfield Modifications - 2014

Landscape Creation and Rendering in REDengine 3 - 2014

Rendering Massive Virtual Worlds SIGGRAPH 2013 - 2013

Virtual Texture Terrain - 2013

Project Frontier - 2011

http://www.gdcvault.com/play/1277/HALO-WARS-The-Terrain-of - 2009

Terrain Project - 2006

Procedural Planets Part 1 - Structure - 2004

Real-time rendering of large terrains using algorithms for continuous level of detail - 2002

Planets

WebGL Terrain Rendering

Tutorial 13: Terrain Detail Mapping

Voxel Space

A Scalable and Production Ready Sky and Atmosphere Rendering Technique

Height Maps & Parallaxing

Interactive Wind and Vegetation in 'God of War' (2GB pptx!)

Rendering volumetric clouds using signed distance fields

[video] Animal Crossing, wobbly leaves, pivot caching.

Terrain and Mesh Blending in Unity

Positional Effects (Scattered Objects Moving Back / Growing Flowers)

Fractional Brownian Motion

Multi-resolution Ocean Rendering in Crest Ocean System [280 MB pptx]

Terrain and Mesh Blending in Unity

https://inresin.wordpress.com/2020/04/03/terrain-and-mesh-blending-in-unity/