After Physically-Based Rendering we should aim for Physically-Based Physics
Fluid dynamic deals with fluids (liquid and gases) in motion.
How things float.
- Interactive Simulation of water surfaces: GPG1: p187-p194
- Real-time particle based fluid with rigid body interaction. GPG6: p189-p208
- Interactive water surfaces: GPG4: p265 - p274
- Sparse Fluid Simulation and Hybrid Ray-traced Shadows for DirectX 11 & 12
GPU fluid simulation - 2012