Shapes
Shapes (or colliders) define the form of an object for collision detection.
Primitives
These have the fast and simple collision algorithms and are the best to use if possible.
- Box
- Sphere
- Capsule
- Cylinder
- Cone
Compound shape
This is made up of multiple primitives called child shapes. Each child can have its own local transform. For example, a table can be created with a box for the surface and four cylinders for the legs.
Convex Hull
Plane
A plane split the world in two half spaces and objects with collide with it from one side.
Triangle
Heightfield