Shapes

Shapes (or colliders) define the form of an object for collision detection.

Primitives

These have the fast and simple collision algorithms and are the best to use if possible.

    • Box
    • Sphere
    • Capsule
    • Cylinder
    • Cone

Compound shape

This is made up of multiple primitives called child shapes. Each child can have its own local transform. For example, a table can be created with a box for the surface and four cylinders for the legs.

Convex Hull

Plane

A plane split the world in two half spaces and objects with collide with it from one side.

Triangle

Heightfield