Programming

Ada Lovelace is our guide into the darkness


To do some programming all you need is to pick a language and then get a development environment and a compiler for it. Next step is to alternate between writing code and screaming at the computer until your program run like it should.


Reference

Localization in The Machinery’s UI - 2019

A Tale of Two Bugs - 2018

Wisdom from Working at AAA Studios for 15 Years - 2018

Project status - 2018

Code reviews - Lamorna Engine - 2018

How to refurbish legacy code into a maintainable state - 2018

10 Techniques That Will Make You Understand Other People’s Code Better - 2018

ataLog & TableLog - 2017

Game Localization and UTF-8 - 2017

Cross Platform Time for dt - 2016

Essentials of Software Engineering – With a Game Programming Focus - 2016

Building your mental toolbox for solving coding problems - 2015

Preprocessed Strings for Asset IDs - 2015

The Concept of Polymorphism - 2015

Practical Game Programming - 2015

Scratching your itch: Side projects - 2015

Programmer productivity - 2013

Managing Decopling: Part 1, Part 2, Part 3 and Part 4. - 2013

Game Programming Primer - 2012

No Magic Numbers Please - 2008

altdevblogaday rip

Allenchou: Game Programming Series

Writing Reusable Code

My Fear of Middleware

Remote Game Editing

Managing Data Relationships

EASTL

RDESTL - library providing small subset of STL functionality, aimed at games development.

Creation Graphs

Windows Timer Resolution: The Great Rule Change

https://randomascii.wordpress.com/2020/10/04/windows-timer-resolution-the-great-rule-change/