Art

These pages are best read while drinking some Absinthe

The main art areas in game development is Concept, Modeling, Texturing and Animating.

Concept

Makes the design visible for others so it can be talked about and made into something real. Most concept artists have a unhealthy relation to the company Wacom.

Modeling

Create meshes for characters and objects using 3d software such as Max or Maya. Make sure you know what side of Maya/Max the artist is on before approaching. If you are not sure default to saying something mildly negative about Blender.

Texture

Create textures to be used on meshes, as GUI elements or as backdrops. Prone to fold up in a corner and cry if you install Gimp on their computer.

Animating

Animate meshes to create characters that move and act. All animators have strange props like guns or swords that they play around with when thinking about the next animation.

Pixel Art

Images where the focus is one the pixel level.

Art Shops & Producers

Reference

Kenney game assets - 2019

Art Design Deep Dive: Using a 3D pipeline for 2D animation in Dead Cells - 2018

real-time-rendering: an overview for artists - 2017

Graphic Research Meshes - 2017

GPU Performance for Game Artists - 2017

Tech Art in Tamriel: The Elder Scrolls Online's Character Tools and Pipeline - 2017

Making a Standard (and Trying to Stick to it!): Blizzard Design Philosophies - 2017

City builder games: make Build-Up animations cheaply - 2015

Don’t go to art school - 2013

Attracting and keeping artists on an OSS game project - 2012

Photogrammetry at Embark - 2019 Part 1, Part 2