These pages are best read while drinking some Absinthe

The main art areas in game development is Concept, Modeling, Texturing and Animating.

Makes the design visible for others so it can be talked about and made into something real. Most concept artists have a unhealthy relation to the company Wacom.

Create meshes for characters and objects using 3d software such as Max or Maya. Make sure you know what side of Maya/Max the artist is on before approaching. If you are not sure default to saying something mildly negative about Blender.

Create textures to be used on meshes, as GUI elements or as backdrops. Prone to fold up in a corner and cry if you install Gimp on their computer.

Animate meshes to create characters that move and act. All animators have strange props like guns or swords that they play around with when thinking about the next animation.

Images where the focus is one the pixel level.

Art Shops & Producers

Photogrammetry at Embark - 2019 Part 1, Part 2