Reference‎ > ‎

Books

Ancient text that describe the dark forbidden arts

Here are all the books i might reference to on this website. It is tiresome to list the whole name each time so these books have a tag and then I link to this page. If the tag or the books name are underlined then it's a book i own. So i remember to look in my own own bookshelf to find more information :). I also keep my shop list for books and other geek stuff for game development here.

Generic
  • GPG1 : Game Programming Gems. 2000. ISBN: 978-1584500490
  • GPG2 : Game Programming Gems 2. 2001. ISBN: 978-1584500544
  • GPG3 : Game Programming Gems 3. 2002. ISBN: 978-1584502333
  • GPG4 : Game Programming Gems 4. 2004. ISBN: 978-1584502951
  • GPG5 : Game Programming Gems 5. ISBN: 978-1584503521
  • GPG6 : Game Programming Gems 6. 2006. ISBN: 978-1584504504
  • GPG7 : Game Programming Gems 7. 2008. ISBN: 978-1584505273
AI
  • AIGPW1 : AI Game Programming Wisdom. 2002. ISBN: 1-58450-077-8
  • AIGPW2 : AI Game Programming Wisdom 2. 2004. ISBN: 1-58450-289-4
  • AIGPW3 : AI Game Programming Wisdom 3. 2006. ISBN: 1-58450-457-9
  • AIGPW4 : AI Game Programming Wisdom 4.
  • GAIPRO : Game AI Pro. ISBN 978-1466565968
  • GAIPRO2: Game AI Pro 2. ISBN 978-1482254792.
  • AIGEP : AI Game Engine Programming : 1-58450-344-0
  • BMFG : Behavioral Mathematics for Game AI. ISBN 978-1584506843
  • PGAIBE : Programming Game AI By Example. ISBN 978-1556220784
  • AIFG : Artificial Intelligence for Games. ISBN 978-0123747310

Game Design

  • Game Architecture and design  : 978073571363-5
  • Character development and storytelling for games : ISBN 1592003532

Engine

  • 3DGEA : 3D Game Engine Architecture : 0-12-229064-X
  • GEA : Game Engine Architecture : 978-1-56881-413-1
  • Game Engine Gems 1. 2010. ISBN: 978-0763778880
  • Game Engine Gems 2. 2011. ISBN: 978-1568814377
Hardware
  • T68KM : The 68000 Microprocessor : 0-02-303617-6
  • PGTVS : Programmers Guide to PC Video Systems 2ed : 1556156413
  • AMISP : Advanced System Programmers Guide for the Amiga : 1557550476
  • AMIREF : Amiga Hardware Reference Manual : 0201567768
  • Embedded Microprocessor systems : Real world design 3ed : 9780750675345


Graphics
  • SHADERX2 : Shader X2. ISBN: 978-1556229886
  • SHADERX3 : Shader X3. ISBN: 978-1584503576
  • SHADERX4 : Shader X4. ISBN: 978-1584504252
  • SHADERX5 : Shader X5. ISBN: 978-1584504993
  • SHADERX6 : Shader X6. ISBN: 978-1584505440
  • SHADERX7 : Shader X7. ISBN: 978-1584505983
  • PPCG : Programming principles in computer graphics 2d : 047193128
  • CGPP : Computer Graphics Principles and practice 2ed : 0-201848406
  • PI3D : Programming in 3 Dimensions : 0137266138
  • Real-time 3D character Animation : 0240516648
  • GPU Pro. 2010 ISBN 978-1-56881-472-8
  • GPU Pro 2. 2011 ISBN 978-1-56881-718-7
  • GPU Pro 3. 2012    ISBN 978-1-43988-782-0
  • GPU Pro 4. 2013 ISBN 978-1-4665-6743-6
  • GPU Pro 5. 2014 ISBN 978-1-4822-0863-4
  • Graphics Gems. 1990. ISBN 0-12-286166-3
  • Graphics Gems II. 1991. ISBN 0-12-064481-9
  • Graphics Gems III. 1992. ISBN 0-12-409672-7
  • Graphics Gems IV. 1994. ISBN 0-12-336155-9
  • Graphics Gems V. 1995. ISBN 0-12-543457-X
Software Rendering
  • Flight of Fantasy: ISBN 1878739182
  • Tricks of the game programming gurus: ISBN 0672305070
  • ZEN : Zen of graphics programming :
  • GOI : Gardens of imagination : 187873959x

DirectX

  • RT3DCD : Real-Time 3D terrain Engines using C++ and DirectX 9 : 1584502045
  • D3DPGP : DirectX 9 Programmable Graphics pipeline : 0735616351

OpenGl

  • OGI : Opengl insights : 987-1-4398-9376-0
  • OGPG : OpenGl programming Guide 8ed : 9780321773036
  • OGSL : OpenGl Shading Language 3ed : 9780321637635
  • OGSB : OpenGl SuperBible 2ed : 1571691642
Language
Asm
  • MTA : Mastering Turbo Assembler 2ed : 0672305267
C++
  • ESTL : Effective STL : 0-201-74962-9
  • CPPGP : C++ for game programmers : 1-58450-227-4
  • MCPPD : Modern C++ Design : 9780201704310
  • DSACPP : Data Structures and algorithms in C++ 2ed : 0534375979
  • PSC : Problem Solving and program design in C 2ed : 0201590638
  • EMCPP: Effective Modern C++: 42 Specific Ways to Improve Your Use of C++11 and C++14 :  978-1491903995

LUA

  • GDLUA : Game Development with Lua : 1-58450-404-8
  • PLUA : Programming in Lua 2ed : 85-903798-2-5
  • LUAPG : Lua Programming Gems : 9788590379843
  • LUAREF : Lua Reference Manual 5.1 : 8590379833

Maya

  • CMAYA : Complete Maya Programming : 978-1-5860-835-1
  • AMAYA : The Game Animators guide to maya : 0470038578
  • GMAYA : The Game Artists guide to maya : 0782143768
  • LMAYA5F : Learning Maya 5 Foundation : 1894893344
  • LMAYA5A : Learning Maya 5 Character rigging and animation : 1894893417
Network
  • MMGD : Massively Multiplayer Game Development. ISBN: 978-1584502432
  • MMGD2 : Massively Multiplayer Game Development 2. ISBN: 978-1584502432
  • CIPX : C Programmers guide to Netbios, IPX and SPX :0672300508

Operating system
  • Extending DOS 2ed : ISBN 9780201567984
  • Iphone SDK Development



Subpages (1): Shop
Comments