Random

Random things that i will sort into the right category sometime in the future

Art

AI

Audio

Design


DIY

Hardware

Graphics


Math

Network

Physics

Production

Programming
blog.cleancoder.com

Tabletop

Redrum

Reference

Software

VR


Frame graphs
Physically Based Rendering: From Theory To Implementation
Killzone Shadow Fall Profiling Tools Showcase
Intro to GPU Scalarization
High-Level Rendering Using Render Graphs
FrameGraph:Extensible Rendering Architecture in Frostbite
Compute Shaders: Optimize your engine using compute


An Adaptive Parameterization for Efficient Material Acquisition and Rendering
http://rgl.epfl.ch/publications/Dupuy2018Adaptive

Image Editor Effects
https://alain.xyz/blog/image-editor-effects

2D Signed Distance Field Basics
https://www.ronja-tutorials.com/2018/11/10/2d-sdf-basics.html

iorange.github.io
https://iorange.github.io/

Technical debt is a good metaphor
http://asawicki.info/news_1693_technical_debt_is_a_good_metaphor.html

Subpages (1): Nglb
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