Random

Random things that i will sort into the right category sometime in the future

Art

AI

Audio

Design


DIY

Hardware




Math

Network

Physics

Production

Programming
https://www.gamedev.net/forums/topic/691504-ecs-mega-entity-array-vs-many-component-arrays/

Promit's Ventspace

 
https://arne-mertz.de/2018/06/cmake-project-structure/

Tabletop

Redrum

Reference

Software

VR



Retro
https://timothylottes.github.io/
Reading bits in far too many ways - 2018
The Poor Man's 3D Camera - 2017
Architecture of System for Reading Input Devices - 2017 Part 1, Part 2
C(ontinued)-MaNGOS (Classic fork) is about: -- Doing WoW-Emulation Right!

http://www.amigalog.com/

Checkerboard rendering, rotated anti-aliasing and grid frequencies
https://bartwronski.com/2018/05/14/checkerboard-rendering-rotated-anti-aliasing-and-grid-frequencies/

http://allenchou.net/



Texture Arrays in Unity
http://trevorius.com/scrapbook/unity/texture-arrays-in-unity/

Programmability of Graphics Pipelines
http://aras-p.info/texts/files/2018-i3D-ProgrammabilityOfGraphicsPipelines.pdf


Game Math: Deriving the Slerp Formula
http://allenchou.net/2018/05/game-math-deriving-the-slerp-formula/

GPU-Centered Font Rendering Directly from Glyph Outlines
http://terathon.com/i3d2018_lengyel.pdf

Vulkan Debug Utilities
https://www.lunarg.com/wp-content/uploads/2018/05/Vulkan-Debug-Utils_05_18_v1.pdf


Introducing Shader Playground
http://timjones.io/blog/archive/2018/05/19/introducing-shader-playground

Simple and efficient Vulkan loading with flextGL
http://blog.magnum.graphics/hacking/simple-efficient-vulkan-loading-with-flextgl/

Magnum Engine
http://magnum.graphics/

Compressonator V3.0 Release Brings Powerful New 3D Model Features
https://gpuopen.com/compressonator-v3-0-release-brings-powerful-new-3d-model-features/

Stripping scriptable shader variants
https://blogs.unity3d.com/2018/05/14/stripping-scriptable-shader-variants/


Multiple-Scattering BRDF
http://patapom.com/blog/BRDF/MSBRDF/

A Multi-Faceted Exploration (Part 1)
http://blog.selfshadow.com/2018/05/13/multi-faceted-part-1/

Checkerboard rendering, rotated anti-aliasing and grid frequencies
https://bartwronski.com/2018/05/14/checkerboard-rendering-rotated-anti-aliasing-and-grid-frequencies/

The Machinery Shader System (part 3)
http://ourmachinery.com/post/the-machinery-shader-system-part-3/

Normals and the Inverse Transpose, Part 2: Dual Spaces
http://reedbeta.com/blog/normals-inverse-transpose-part-2/

Never Map Again: Persistent Memory, System Memory, and Nothing In Between
http://hacksoflife.blogspot.com/2018/05/never-map-again-persistent-memory.html

Scalable GPU Fluid Simulation
https://turanszkij.wordpress.com/2018/05/21/scalabe-gpu-fluid-simulation/

https://turanszkij.wordpress.com/

The-Forge
https://github.com/ConfettiFX/The-Forge

How I got started with shaders (Non-Scary Shader Intro)
https://www.patreon.com/posts/19042499

Multiview rendering in Vulkan using VK_KHR_multiview
https://www.saschawillems.de/?p=3039

2018 Vulkanised
https://www.youtube.com/playlist?list=PLYO7XTAX41FPMg41svrVJA9stwcYCvdW0

3d file formats, last mile vs. interchange
https://gist.github.com/meshula/654cac9803a37d59a88954e61091f5da


Polygons
https://ronja-tutorials.tumblr.com/post/174752077102/polygons

How To become an advanced graphics programmer:
https://twitter.com/erkaman2/status/1004030860897783808

Metal for Game Developers
https://developer.apple.com/videos/play/wwdc2018/607/


Human-friendly classification of Vulkan resources
http://asawicki.info/news_1682_human-friendly_classification_of_vulkan_resources.html

A Multi-Faceted Exploration - Part 1 and Part 2
http://blog.selfshadow.com/2018/05/13/multi-faceted-part-1/
http://blog.selfshadow.com/2018/06/04/multi-faceted-part-2/

Real-World Measurements for Call of Duty: Advanced Warfare
https://research.activision.com/t5/Publications/Real-World-Measurements-for-Call-of-Duty-Advanced-Warfare/ba-p/10730743

meshoptimizer
Mesh optimization library that makes indexed meshes more GPU-friendly

City builder games: make Build-Up animations cheaply - 2015
https://www.gamasutra.com/blogs/JunxueLi/20150121/234688/City_builder_games_make_BuildUp_animations_cheaply.php
Subpages (1): Nglb
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