Random

Random things that i will sort into the right category sometime in the future

Art

AI

Audio

Design


DIY

Hardware

Graphics


Math

Network

Physics

Production

Programming
blog.cleancoder.com

Tabletop

Redrum

Reference

Software

VR


#include <rules>- 2010
Hashes, hazards and vfptr - 2009
Render state rant - 2007
ACMR - 2009
Optimal Grid Rendering - 2009
A tour of Granite’s Vulkan backend – Part 4
Tone Mapping
Automatic Exposure Using a Luminance Histogram
A tour of Granite’s Vulkan backend – Part 5
Lighting And Transmittance
Dynamic Bounding Volume Hierarchies - Extended version
A tour of Granite’s Vulkan backend – Part 6
A brief history of 3D texturing in video games
3D Projection
Axis-Aligned Bounding Octahedra and The 7-Sided AABB
Cross-Platform Shader Handling
Why are 2D vector graphics so much harder than 3D?
How we made Neon Noir - Ray Traced Reflections in CRYENGINE and more!
Fur Shader Tutorial
Shader games with Vulkan
Part 3: DDGI Overview
3D Game Shaders For Beginners
Using AMD Freesync 2 HDR: Tone Mapping
Vertex Data and Vertex Descriptors
Portals with Asymmetric Projection
Unity 2019 Shader Development
Seeing the whole Physically-Based picture


Subpages (1): Nglb
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