Random things that i will sort into the right category sometime in the future Art AI Audio Design DIY Hardware Graphics Math Network Physics Production Programming blog.cleancoder.com Tabletop Redrum Reference Software VR http://www.iryoku.com/ http://zeuxcg.org/ http://hacksoflife.blogspot.se/ http://eelpi.gotdns.org/blog.wiki.html https://blog.molecular-matters.com/ http://bitsquid.blogspot.se/ http://c0de517e.blogspot.com/ http://cbloomrants.blogspot.com/ http://www.codercorner.com/blog/ https://eli.thegreenplace.net/ http://www.humus.name/ http://frictionalgames.blogspot.com/ https://hbfs.wordpress.com/ http://preshing.com/ http://procworld.blogspot.se/ https://randomascii.wordpress.com http://sandervanrossen.blogspot.se/ http://herbsutter.com/ https://seblagarde.wordpress.com/ https://mynameismjp.wordpress.com/ https://fgiesen.wordpress.com/ https://developer.nvidia.com/gdc17 Non-linear sphere tracing for rendering deformed signed distance fields Geometry Reinvented with Mesh Shading Mitsuba 2: A Retargetable Forward and Inverse Renderer Variance-aware multiple importance sampling The Sharpening Curse https://ourmachinery.com/post/vertex-assembly-and-skinning/ https://wickedengine.net/2019/09/29/entity-component-system/ https://ourmachinery.com/post/data-structures-part-3-arrays-of-arrays/ |