Give me a graphic buffer and a palette and I will draw the earth.
  • Color - Basic information about colors and graphic hardware.
  • 2D - Pixels and sprites.
  • 3D - Voxels and triangles.
  • Formats - The way graphic data is stored in files.
  • Graphic API - All the strange graphic APIs that exist.
  • Subspace - How to manage the scene.
  • Tools - Tools for graphic programming.