Artificial intelligence

Agents do not have to be smart as long as they avoid looking stupid.

AI try to make an agent act in a way that provides fun gameplay. Agent is the generic name used to refer anything that a AI controls and it can be a non-player character, a opponent in a strategy game or a angry tank that try to run you down.

Reference:

Creating Complex AI Behavior in 'Stellaris' Through Data Driven Design - 2017

RVO2 Library

Goal-Oriented Action Planning: Ten Years of AI Programming

Action Lists: Simple, Flexible, Extendable AI

Beyond Killzone: Creating New AI Systems for Horizon Zero Dawn - 2018

The AI of Horizon Zero Dawn

Putting the AI Back Into Air

Out of Sight, Out of Mind: Improving Visualization of AI Info - 2014

Killzone 2 Multiplayer Bots - 2009

Killzone's AI: Dynamic Procedural Tactics - 2005

A Hierarchically-Layered Multiplayer Bot System for a First-Person Shooter - 2007

Automatic Annotations in Killzone 3 and Beyond - 2011

A Star - 2015

https://www.randygaul.net/2015/08/18/a-star/