Plugins

If MAX 3D is not enough for you and you wish to dial it up to 11


The 3DS Max SDK can be used to create plugins in C++. Plugins are packaged in DLLs. A single dll can contain more then one plugin. The following functions are needed in the DLL.

Required Functions

DllMain

LibNumberClasses

Return the number of plugin classes in the DLL.

LibClassDesc

Return the ClassDesc for the selected class index. The ClassDesc describe the class to 3DSMax and is also used to create a class instance when needed.

LibVersion

Return the version of 3DS Max the plugin was built with.

Base-class

BitmapIO

This class is used to create image loader / saver plugins.

GizmoObject

Modifier

Mtl

Used to create material plugins.

SceneExport

Used to create file export plugins.

UtilityObj

Random

Print Messages

mprintf(). #include "maxscrpt\maxscrpt.h"

DebugPrint()

Reference