Unity

I approve of the Unity logo. Cubes are good.

Unity is a game engine made by Unity Technologies.

What needs to be in the version control systems

The /Assets and /ProjectSettings directories.

Reference

Tutorials

Unity Beginner to Hero Tutorial Series - 2016

Links

SRP Batcher: Speed up your rendering! - 2019

Enemy health bars in 1 draw call in Unity - 2019

[Video] MicroSplat StochasticTextureClusters - 2019

Custom Render Pipeline Taking Control of Rendering - 2019

Diagnosing performance issues in Unity - 2019

Watch the Unity Graphics Sessions from SIGGRAPH - 2019

Designing a Jump in Unity - 2015

Unity Configuration Tips: Memory, Audio, and Textures - 2015

Game Engines 1 - 2012

Unity at GDC - LIVE All Week

Custom Render Pipeline Taking Control of Rendering

Directional Lights Direct Illumination

Normal map compositing using the surface gradient framework in Shader Graph

Writing Shader Code for the Universal RP

High Fidelity Graphics for games with HDRP

From Built-in to URP

Instancing and Material Property Blocks

How to Calculate Shader Graph Normals

Partial Derivatives (fwidth)

Fast Subsurface Scattering for the Unity URP

Point and Spot Lights Lights with Limited Influence

[Video] Commandos Cone of Sight FX in Unity | GPUMAN

The Division ECHO Fx In Unity | GPUMAN

UV-Based Nodes

Sprite Stencil Overlay Breakdown (Forward Renderer)

The Heretic - Making of a real-time short film: digital humans and vfx characters

Exporting From Unity To Other Game Engines

https://gamefromscratch.com/exporting-from-unity-to-other-game-engines/

Toon Lighting Basics

https://www.patreon.com/posts/toon-lighting-41620461

Heat Haze Shader Graph How-To

https://gamedevbill.com/heat-haze-shader-graph/

Color Grading

https://catlikecoding.com/unity/tutorials/custom-srp/color-grading/

Efficiency Tips on Switching Spaces and Transformation Matrices in Unity

Generating meshes procedurally in Unity

http://www.code-spot.co.za/2020/11/04/generating-meshes-procedurally-in-unity/

Procedural Water Ripples in Unity using Shader Graph Only

https://www.youtube.com/watch?v=LaHvayJphdU