Play() and Stop()
High level, or Audio engines, are systems that include data-driven tools for content creators to use. They often use low level systems behind the scenes.
These API's focus on playing sound and not much more. They are often the lowest level system that exist on a platform.
XAudio2 - 2008
OpenAL - 2000
Ancient API's that are now longer in use that much.
DirectSound/DirectMusic - 1999
SoundBlaster DOS - 1989
PC Speaker - 1991