Ray tracing
Checkerboard + sphere
Reference:
Reducing Acceleration Structure Memory with NVIDIA RTXMU - 2021
Raytracing tidbits - 2021
Tips: Acceleration Structure Compaction - 2021
A Survey on Bounding Volume Hierarchies for Ray Tracing - 2021
i3D 2021 Keynote: Trace All The Rays! - 2021
Real-time Neural Radiance Caching for Path Tracing - 2021
Tips: Acceleration Structure Compaction - 2021
Radeon Rays v4.1 is now available – with open source! - 2021
It Just Works: Ray-Traced Reflections in Battlefield V - 2021
Experiments in hybrid raytraced shadows - 2021
Raytracing tidbits - 2021
Automated Testing of a Ray Tracer - 2021
Experiments in hybrid raytraced shadows - 2021
Rendering Decals and Many Lights with Ray Tracing Acceleration Structures - 2021
It Just Works: Ray-Traced Reflections in Battlefield V - 2021
A Diligent Approach to Ray Tracing - 2021
[video] Introduction to Ray Tracing - Class 1 - 2021
Exploring ray tracing techniques in Wolfenstein: Youngblood - 2021
Managing Memory for Acceleration Structures in DirectX Raytracing - 2021
Ray Tracing Gems II - 2021
(Ab)using RTX for Element Point Location - 2021
RDNA 2 hardware raytracing - 2020
RDNA 2 hardware raytracing - 2020
Why Raytracing won't simplify AAA real-time rendering - 2020
Speeding Up Lighthouse 2 - 2020
Why DXR 1.1 vs 1.0? - 2020
Ray Marching Fog With Blue Noise - 2020
Using Blue Noise For Raytraced Soft Shadows - 2020
Volumetric Rendering Part 1 and Volumetric Rendering Part 2 - 2020
Raytraced Shadows in Call of Duty: Modern Warfare - 2020
Marvel's Spider-Man PS5 Ray Tracing Analysis - The Challenge of RT in First-Gen Games - 2020
Why Raytracing won't simplify AAA real-time rendering. - 2020
Debugging refraction in a ray tracer - 2020
Raytraced Shadows in Call of Duty: Modern Warfare - 2020
Neon Noir – Raytracing on Mobile - 2020
Visual Exploration Of Light Transport In Path Tracing - 2020
Top Nine Questions About the ‘Ray Tracing Essentials’ series from Developers - 2020
Distance Field Ray Tracing Part 1: Volume Textures and Ray Marching Primer- 2020
Ray Tracing Essentials - 2020
Spatiotemporal reservoir resampling for real-time ray tracing with dynamic direct lighting - 2020
Top Nine Questions About the ‘Ray Tracing Essentials’ series from Developers - 2020
Casual Shadertoy Path Tracing 1: Basic Camera, Diffuse, Emissive - 2020
Accelerating Ray Tracing with Origin Offsets - 2020
Implementing Stochastic Levels of Detail with Microsoft DirectX Raytracing - 2020
GTC 2020: RTXGI: Scalable Ray Traced Global Illumination in Real Time - 2020
Casual Shadertoy Path Tracing 1 to 3 - 2020
SIGGRAPH Spotlight: Episode 35 – Real-Time, Ray Tracing, and Realism - 2020
Enable Ray Tracing: Two-Level Acceleration Structure - 2020
Ray Tracing Denoising - 2020
Leveraging Ray Tracing Hardware Acceleration In Unity - 2019
Wavefront Path Tracing - 2019
Performance Evaluation of Acceleration Structures for Cone Tracing Traversal - 2019
texture level of detail strategies for real-time ray tracing - 2019
Ray Tracing Gems - hybrid rendering for real-time ray tracing - 2019
Adventures in Sampling Points on Triangles (Part 1) - 2019
A hybrid rendering pipeline for realtime rendering: (When) is raytracing worth it? - 2019
Tips and Tricks: Ray Tracing Best Practices - 2019
An unbiased look at real-time raytracing - 2019
GPU Path Tracing in Unity – Part 3 - 2019
"An Introduction to Ray Tracing" is now free for download - 2019
Q2VKPT - 2019
Re-reading An Introduction to Ray Tracing - 2019
siggraph course: path tracing in production 2019
Wavefront Path Tracing - 2019
Video Series: Path Tracing for Quake II in Two Months - 2019
Axis-Aligned Bounding Tetrahedra and Octahedra for Ray Tracing Bounding Volume Hierarchies - 2019
Are we done with Ray Tracing? - 2019
GDC19 show guide from NVIDIA - 2019
DirectX Raytracing: Real-Time Denoised Raytraced Ambient Occlusion - 2019
Ray Tracing Denoising - 2019
Faster Shadow Rays on RTX - 2019
Path Tracing Review - 2019
How we made Neon Noir - Ray Traced Reflections in CRYENGINE and more! - 2019
Flexible Ray Traversal with an Extended Programming Model - 2019
Axis-Aligned Bounding Tetrahedra and Octahedra for Ray Tracing Bounding Volume Hierarchies - 2019
DirectX Raytracing (DXR) Tier 1.1 - 2019
How we made Neon Noir - Ray Traced Reflections in CRYENGINE and more! - 2019
The RTX Shader Binding Table Three Ways - 2019
Real-Time Ray Tracing of Correct* Soft Shadows - 2018
Accelerated Ray Tracing in One Weekend in CUDA - 2018
Announcing Microsoft DirectX Raytracing! - 2018
DirectX Raytracing is the first step toward a graphics revolution - 2018
Game Ray Tracing: State-of-the-Art and Open Problems - 2018
Pathtracing Coherency - 2018
Some thoughts re Raytracing post-Siggraph 2018
Introduction to DirectX RayTracing - 2018
Scatter Kernel - 2018
Effectively Integrating RTX Ray Tracing into a Real-Time Rendering Engine - 2018
DXRPathTracer - 2018
Flavors of Sampling in Ray Tracing - 2018
Video Series: Practical Real-Time Ray Tracing With RTX - 2018
From screen space to voxel space - 2018
Introduction to NVIDIA RTX and DirectX Ray Tracing - 2018
DX12 Ray Tracing Tutorials - 2018
Hybrid raytraced shadows part 2: performance improvements - 2018
Real-Time Ray Tracing of Correct* Soft Shadows - 2018
hybrid raytraced shadows part 2: performance improvements - 2018
Ray Tracing and Gaming - One Year Later - 2008
Ray Tracing and Gaming - Quake 4: Ray Traced Project - 2006
Ray Tracing: Graphics for the Masses - 1997
Writing ray-tracer using Metal Performance Shaders
On Ray Reordering Techniques for Faster GPU Ray Tracing
Coherency gathering in ray tracing: the benefits of hardware ray tracking
http://www.realtimerendering.com/raytracing.html
http://www.realtimerendering.com/raytracing/roundup.html
World-space spatiotemporal reservoir reuse for ray-traced global illumination
https://gpuopen.com/download/publications/SA2021_WorldSpace_ReSTIR.pdf
Why gamers and developers should care about ray tracing
https://www.imaginationtech.com/blog/why-gamers-and-developers-should-care-about-ray-tracing/
[video] (Ab)using RTX for Element Point Location
https://www.youtube.com/watch?v=Lc5u9EqwHJ8
What is direct lighting (next event estimation) in a ray tracer?
https://psgraphics.blogspot.com/2022/01/what-is-direct-lighting-next-event.html
Ray Tracing versus Animation
https://tellusim.com/rt-anim/
Raytraced global illumination denoising
https://interplayoflight.wordpress.com/2022/03/26/raytraced-global-illumination-denoising/
Raytracing, a 4 year retrospective
https://interplayoflight.wordpress.com/2022/04/09/raytracing-a-4-year-retrospective/
Open-Source Tracers