Ray tracing

Checkerboard + sphere

Reference:


Reducing Acceleration Structure Memory with NVIDIA RTXMU - 2021

Raytracing tidbits - 2021

Tips: Acceleration Structure Compaction - 2021

A Survey on Bounding Volume Hierarchies for Ray Tracing - 2021

i3D 2021 Keynote: Trace All The Rays! - 2021

Real-time Neural Radiance Caching for Path Tracing - 2021

Tips: Acceleration Structure Compaction - 2021

Radeon Rays v4.1 is now available – with open source! - 2021

It Just Works: Ray-Traced Reflections in Battlefield V - 2021

Experiments in hybrid raytraced shadows - 2021

Raytracing tidbits - 2021

Automated Testing of a Ray Tracer - 2021

Experiments in hybrid raytraced shadows - 2021

Rendering Decals and Many Lights with Ray Tracing Acceleration Structures - 2021

It Just Works: Ray-Traced Reflections in Battlefield V - 2021

A Diligent Approach to Ray Tracing - 2021

[video] Introduction to Ray Tracing - Class 1 - 2021

Exploring ray tracing techniques in Wolfenstein: Youngblood - 2021

Managing Memory for Acceleration Structures in DirectX Raytracing - 2021

Ray Tracing Gems II - 2021

(Ab)using RTX for Element Point Location - 2021



RDNA 2 hardware raytracing - 2020

RDNA 2 hardware raytracing - 2020

Why Raytracing won't simplify AAA real-time rendering - 2020

Speeding Up Lighthouse 2 - 2020

Why DXR 1.1 vs 1.0? - 2020

Ray Marching Fog With Blue Noise - 2020

Using Blue Noise For Raytraced Soft Shadows - 2020

Volumetric Rendering Part 1 and Volumetric Rendering Part 2 - 2020

Raytraced Shadows in Call of Duty: Modern Warfare - 2020

Marvel's Spider-Man PS5 Ray Tracing Analysis - The Challenge of RT in First-Gen Games - 2020

Why Raytracing won't simplify AAA real-time rendering. - 2020

Debugging refraction in a ray tracer - 2020

Raytraced Shadows in Call of Duty: Modern Warfare - 2020

Neon Noir – Raytracing on Mobile - 2020

Visual Exploration Of Light Transport In Path Tracing - 2020

Top Nine Questions About the ‘Ray Tracing Essentials’ series from Developers - 2020

Distance Field Ray Tracing Part 1: Volume Textures and Ray Marching Primer- 2020

Ray Tracing Essentials - 2020

Spatiotemporal reservoir resampling for real-time ray tracing with dynamic direct lighting - 2020

Top Nine Questions About the ‘Ray Tracing Essentials’ series from Developers - 2020

Casual Shadertoy Path Tracing 1: Basic Camera, Diffuse, Emissive - 2020

Accelerating Ray Tracing with Origin Offsets - 2020

Implementing Stochastic Levels of Detail with Microsoft DirectX Raytracing - 2020

GTC 2020: RTXGI: Scalable Ray Traced Global Illumination in Real Time - 2020

Casual Shadertoy Path Tracing 1 to 3 - 2020

SIGGRAPH Spotlight: Episode 35 – Real-Time, Ray Tracing, and Realism - 2020

Enable Ray Tracing: Two-Level Acceleration Structure - 2020

Ray Tracing Denoising - 2020



Leveraging Ray Tracing Hardware Acceleration In Unity - 2019

Wavefront Path Tracing - 2019

Performance Evaluation of Acceleration Structures for Cone Tracing Traversal - 2019

texture level of detail strategies for real-time ray tracing - 2019

Ray Tracing Gems - hybrid rendering for real-time ray tracing - 2019

Adventures in Sampling Points on Triangles (Part 1) - 2019

A hybrid rendering pipeline for realtime rendering: (When) is raytracing worth it? - 2019

Tips and Tricks: Ray Tracing Best Practices - 2019

An unbiased look at real-time raytracing - 2019

GPU Path Tracing in Unity – Part 3 - 2019

"An Introduction to Ray Tracing" is now free for download - 2019

Q2VKPT - 2019

Re-reading An Introduction to Ray Tracing - 2019

siggraph course: path tracing in production 2019

Wavefront Path Tracing - 2019

Video Series: Path Tracing for Quake II in Two Months - 2019

Axis-Aligned Bounding Tetrahedra and Octahedra for Ray Tracing Bounding Volume Hierarchies - 2019

Are we done with Ray Tracing? - 2019

GDC19 show guide from NVIDIA - 2019

DirectX Raytracing: Real-Time Denoised Raytraced Ambient Occlusion - 2019

Ray Tracing Denoising - 2019

Faster Shadow Rays on RTX - 2019

Path Tracing Review - 2019

How we made Neon Noir - Ray Traced Reflections in CRYENGINE and more! - 2019

Flexible Ray Traversal with an Extended Programming Model - 2019

Axis-Aligned Bounding Tetrahedra and Octahedra for Ray Tracing Bounding Volume Hierarchies - 2019

DirectX Raytracing (DXR) Tier 1.1 - 2019

How we made Neon Noir - Ray Traced Reflections in CRYENGINE and more! - 2019

The RTX Shader Binding Table Three Ways - 2019


Real-Time Ray Tracing of Correct* Soft Shadows - 2018

Accelerated Ray Tracing in One Weekend in CUDA - 2018

Announcing Microsoft DirectX Raytracing! - 2018

DirectX Raytracing is the first step toward a graphics revolution - 2018

Game Ray Tracing: State-of-the-Art and Open Problems - 2018

Pathtracing Coherency - 2018

Some thoughts re Raytracing post-Siggraph 2018

Introduction to DirectX RayTracing - 2018

Real-Time rendering’s next frontier: Adopting lessons from offline ray tracing to real-time ray tracing for practical pipelines - 2018

Scatter Kernel - 2018

Effectively Integrating RTX Ray Tracing into a Real-Time Rendering Engine - 2018

DXRPathTracer - 2018

Flavors of Sampling in Ray Tracing - 2018

Video Series: Practical Real-Time Ray Tracing With RTX - 2018

From screen space to voxel space - 2018

Introduction to NVIDIA RTX and DirectX Ray Tracing - 2018

DX12 Ray Tracing Tutorials - 2018

Hybrid raytraced shadows part 2: performance improvements - 2018

Real-Time Ray Tracing of Correct* Soft Shadows - 2018

hybrid raytraced shadows part 2: performance improvements - 2018


Ray Tracing and Gaming - One Year Later - 2008


Ray Tracing and Gaming - Quake 4: Ray Traced Project - 2006


Ray Tracing: Graphics for the Masses - 1997


Writing ray-tracer using Metal Performance Shaders

Vulkan Raytracing Tutorials

On Ray Reordering Techniques for Faster GPU Ray Tracing

Coherency gathering in ray tracing: the benefits of hardware ray tracking

The reference path tracer

http://www.realtimerendering.com/raytracing.html

http://www.realtimerendering.com/raytracing/roundup.html


World-space spatiotemporal reservoir reuse for ray-traced global illumination

https://gpuopen.com/download/publications/SA2021_WorldSpace_ReSTIR.pdf


Why gamers and developers should care about ray tracing

https://www.imaginationtech.com/blog/why-gamers-and-developers-should-care-about-ray-tracing/


[video] (Ab)using RTX for Element Point Location

https://www.youtube.com/watch?v=Lc5u9EqwHJ8


What is direct lighting (next event estimation) in a ray tracer?

https://psgraphics.blogspot.com/2022/01/what-is-direct-lighting-next-event.html


Ray Tracing versus Animation

https://tellusim.com/rt-anim/


Raytraced global illumination denoising

https://interplayoflight.wordpress.com/2022/03/26/raytraced-global-illumination-denoising/


Raytracing, a 4 year retrospective

https://interplayoflight.wordpress.com/2022/04/09/raytracing-a-4-year-retrospective/



Open-Source Tracers