Post Process Effects

If your are above 60 fps add chromatic aberration.

Flame on R.

Post effects are modifications of the image after it have been rendered. Many of these simulate photography and optics as the way to tell a story in film often is used in games.



Edge Detection


Reference


AMD FidelityFX Super Resolution (FSR) source code is now available here on GPUOpen - 2021

An Initial Inspection of FidelityFX Super Resolution - 2021

Optimizing Triangles for a Full-screen Pass - 2021

Tile-based optimization for post processing - 2021


My take on shaders: Color grading with Look-up Textures (LUT) - 2019

The Sharpening Curse - 2019

Adaptive Exposure from Luminance Histograms - 2019

Tone Mapping - 2019

Automatic Exposure Using a Luminance Histogram - 2019

Using AMD Freesync 2 HDR: Tone Mapping - 2019


A Life of a Bokeh - 2018

Upscaling half resolution screen space effects - 2017


Interactive Cubic Bezier Splines - 2015


Designing a next-generation post-effects pipeline - 2014

Volumetric Fog: Unified Compute Shader-based Solution To Atmospheric Scattering - 2014

Next Generation Post Processing In Call Of Duty: Advanced Warfare - 2014


Call for a new Post-Processing Pipeline - 2013

Image Imperfections & Film Grain Post-Process FX - 2013

Curved Paths - 2013


Tech feature: hdr lightning - 2012

Efficient Gaussian blur with linear sampling - 2010

Night Vision Post Processing Filter (GLSL) | Geeks3D - 2009

Post Processing in the Orange Box - 2008

Creating A Post-Processing Framework: - 2006

Gaussian Blur Experiments - 2006

Using Lookup Tables to Accelerate Color Transforms - 2005