I guess everyone in the dev team is free to add a new menu
Menu:Windows/Modeling Editors/Modeling toolkit for common used model tools.
Component mode is when you select to edit vertices, edges or faces.
Switch component mode in modeling toolkit window or RMB in viewport for menu.
SHIFT+RMB in viewport to get menu with options for current component mode.
G - Activate last used meshtool.
EditMesh/Extrude (Extrude) -
Mesh Tools/Insert Edge Loop -
Double click to select edge loop. Delete removes edge loop but not vertices. Use component menu Delete Edge (CTRL+Del) to delete edge and vertices.
Mesh Tools/Append to polygon - Create polygons by selecting edges on mesh
MeshTool/MultiCut - Cut faces into bits by connecting edges
Vertex normals are green if the set to face, otherwise yellow
Mesh Display Menu - Manipulate the normals
- Set to face
- Soften / Harden edges
Windows/Modeling editors/Modeling toolkit or Poly Modeling Shelf
The most important tools for polygon mesh modeling.
Uv mapping in maya (Unfold3D)