Characters
The time of bald space marines is behind us
Skin
Uncharted 2: Character Lighting and Shading - 2010
Advanced Techniques for Realistic Real-Time Skin Rendering - 2007
Real Time Skin Rendering - 2004
Hair
Every Strand Counts: Physics and Rendering Behind Frostbite’s Hair - 2020
Strand-based Hair Rendering in Frostbite - 2019
Zora Hair - 2018
Breakdown : Making the Hair on The Division - 2017
Hair In Destiny - 2014
Rendering Fur using Tessellation - 2014
frostbite hair rendering and simulation - part 1
Real-Time Hybrid Hair Rendering using Vulkan
Cloth
Cloth Shading - 2017
They are what they wear: Clothing simulation in ADAM - 2017
Face Animation
Emotion Challenge: Building a New Photoreal Facial Performance Pipeline for Games - 2017
Face Animation Retargeting In Destiny - 2014
Links
Building Customizable Characters for Bungie's Destiny - 2017
The Process of Creating Volumetric-based Materials in Uncharted 4 - 2015
The Redengine 3 Character Pipeline - 2013
GPU-based Scene Management for Rendering Large Crowds - 2008