Give me a graphic buffer and a palette and I will draw the earth.
- Color - Basic information about colors and graphic hardware.
- 2D - Pixels and sprites.
- 3D - Voxels and triangles.
- Formats - The way graphic data is stored in files.
- Graphic API - All the strange graphic APIs that exist.
- Subspace - How to manage the scene.
- Tools - Tools for graphic programming.