Give me a graphic buffer and a palette and I will draw the earth.

    • Color - Basic information about colors and graphic hardware.
    • 2D - Pixels and sprites.
    • 3D - Voxels and triangles.
    • Formats - The way graphic data is stored in files.
    • Graphic API - All the strange graphic APIs that exist.
    • Subspace - How to manage the scene.
    • Tools - Tools for graphic programming.