UI

Health and mana. Done

Two types of User Interfaces are common with games, the menu and the head-up display (HUD). The HUD is the things like ammo counter, compass or health bar that are used when playing the game. The menu is the rest where one controls the settings or look at the credits of the people that made the game.

Menu

Hud

This is the part of the UI the player use when he plays the game.

Waypoint marker

Aiming reticule

Radar

UI Middleware

User Experience

Localization

Multiple Resolutions