UI
Health and mana. Done
Two types of User Interfaces are common with games, the menu and the head-up display (HUD). The HUD is the things like ammo counter, compass or health bar that are used when playing the game. The menu is the rest where one controls the settings or look at the credits of the people that made the game.
Menu
Hud
This is the part of the UI the player use when he plays the game.
Waypoint marker
Aiming reticule
Radar
UI Middleware
User Experience
Localization
Multiple Resolutions