Optimize build
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Optimizing this will cut into your fencing practice
The time it takes for you to compile and link your game is time wasted. It can make you loose focus when waiting for it to complete or try avoiding changes that force a time consuming recompilation.
Profile - Seconds
Clang Build Analyzer - 2019
time-trace: timeline / flame chart profiler for Clang - 2019
Investigating compile times, and Clang -ftime-report - 2019
Another cool MSVC flag: /d1reportTime - 2019
Best unknown MSVC flag: d2cgsummary - 2017
C++ Compilation: Lies, Damned Lies, and Statistics - 2019
Optimize
Optimizing C++ Compilation: The Trouble With Templates - 2019
Reducing build times by 20 % with a one line change - 2019
C++ Compilation: Fixing It - 2019
Reduce Compilation Times With extern template - 2019
Compiler investigations - 2017
Even More Experiments with Includes - 2005
The Care and Feeding of Pre-Compiled Headers - 2005
Physical Structure and C++ – Part 1 and Part 2 - 2004
Reduce Compilation Times With extern template - 2019
std::vector and Minimizing Includes - 2019
Introducing vcperf /timetrace for C++ build time analysis - 2020
Build C++ from source: Part 1/N - Improving compile times - 2020
Templight - Clang-based tool to profile template instantiations
https://github.com/mikael-s-persson/templight