Textures
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Textures
Use the functions below depending on the dimension of the texture to create. Each one takes a D3D11_TEXTURE*D_DESC struct with the parameters for the texture to create.
ID3D11Device::CreateTexture1D
ID3D11Device::CreateTexture2D
ID3D11Device::CreateTexture3D
ID3D11Device::CreateSamplerState
Create a sampler-state object. If a sampler with the same state already exist it will not create a new one but return the one that already exist.
DX11.2 Tiled Resources - 2013
D3D11 Texture Update Costs - 2013