Level
E1M1
World
The world in unreal is the object representing a space where the Actors exist. Loads a persistent level that then can stream sublevels if required.
*LineTrace*() - Shoot a ray in the world and find out what it hits.
*Overlap*() - Use a shape in the world to se if it collides with something.
SpawnActor*() - Create a actor in the world.
Sweep*() - Move a shape in the world and return collision.
GetAuthGameMode() -
GetGameInstance() -
GetGameState() -
Levels
A level is created in the unreal editor and saved as a .umap file so they are also referred to as maps.