Optimize Iteration


No fencing for the design or art team

This is measured is seconds and it is the waste time from the tools you use. It should be as low as possible for the optimal production of the game. One example is if a artist change a texture how long does it take from save in the image software until it is possible to see how the new texture looks in the game.

Profile - Seconds


A modern asset pipeline: 7 reasons to optimize content - 2015