Procedural

Seed: 42


Procedural generation is a way to generate content for a game algorithmically rather than manually. Example of content that can be generated are textures, terrain, quests and many other things.

Reference

Terrain

Maze

City/Buildings

Textures

Quest

World

GPU-Based Procedural Placement in Horizon Zero Dawn - 2017

PCG Shotgun: 6 Techniques for Leveraging AI in Content Generation - 2017

Practical Procedural Generation for Everyone - 2017

Procedural Narrative Generation - 2017

Continuous World Generation in 'No Man's Sky' - 2017

Building Worlds Using Math(s) - 2017

Procedural Generation in Shattered Planet - 2015

The importance of good noise - 2018

Voronoi Noise

Value Noise

Perlin Noise

Layered Noise

Tiled Blue Noise - 2018

Generating Blue Noise Textures With Void And Cluster - 2019

Implementation of Fast and Adaptive Procedural Cellular Noise - 2019


Math for Game Developers: End-to-End Procedural Generation in Caves of Qud - 2019

https://www.youtube.com/watch?v=jV-DZqdKlnE