Fluid

After Physically-Based Rendering we should aim for Physically-Based Physics

Fluid dynamic deals with fluids (liquid and gases) in motion.

Celluar Automata

GPG3: p200-p214

Buoyancy

How things float.

Reference

    • Interactive Simulation of water surfaces: GPG1: p187-p194

    • Real-time particle based fluid with rigid body interaction. GPG6: p189-p208

    • Interactive water surfaces: GPG4: p265 - p274

GPU fluid simulation - 2012

https://github.com/prideout/fluidsim

Scalable GPU Fluid Simulation