Code

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Structure

The code is found in Engine/Source. It is split into five folders.

    • Runtime - Files used by the engine.

    • Editor - Files used by the editor.

    • Developer - Files used by both the editor and the engine.

    • Programs - External tools used by engine or editor.

    • Thirdparty - Thirdparty source.

Inside each one there is a number of modules. Platform specific modules are placed in a folder named after the platform. Each module are split into a private and a public folder. Inside each there can be platform specific folders.

    • Private - Contains all .cpp files.

    • Public - Contains the module header file

    • Classes - A folder that was used to contain UObjects based classes but it is now deprecated and they can be placed anywhere.

Where is it

This is a list of where to look for specific things in the code.

Runtime

Editor

Developer

Customize Unreal Engine

This is classes and interfaces used to customize things in unreal.

Editor

Gameplay Framework

Actors

Actor Components

AI

Animation

Blueprint

Name

UBlueprintFunctionLibrary

Description

Reference

Asset

Name

UDataAsset

Description

Reference

UI

Name

UUserWidget

Name

Description

Description

Reference

Creating Custom Editor Assets - 2017

Reference