Game physics makes all things fall except the amount of bugs.
Physics for games handle the simulation of physical systems, such as rigid body dynamics, soft body dynamics and fluid dynamics. It also include the collision detection that is used to detect if things collide with each other.
Terminology - Overview of all the strange words used.
Collision detection - How to we detect if things hit each other.
Queries - Get information from the physics system.
Dynamics - What do we do when things hit each other
Rigid body dynamics - Solid things.
Soft body dynamics - Soft things such as cloth.
Fluid dynamics - Fun with water and lava.
Controllers - When the laws of physics does not fit anymore.
Physics API - If you do not have the time to learn all the math.
Vehicle - How to make something that you can crash into a tree.
7 examples of great game physics that every developer should study - 2016
PID Control of Physics Bodies - 2015
Minimum Bounding Sphere - 2015
Compute Basis with SIMD - 2015
Computing AABB Trick (Loop Trick) - 2015
Distance Point to Line Segment - 2014
Deriving OBB to OBB Intersection and Manifold Generation - 2014
Transformations: Change of Basis Matrix - 2014
Buoyancy, Rigid Bodies and Water Surface - 2014
How to be a Physics Dev – Debug Rendering - 2013
Convex Hull Generation - 2013
Dynamic AABB Tree - 2013
Protip: How to be a Physics Dev – Debug Rendering - 2013
Custom Physics Engine – 2013 : 1 Impulse Resolution and 2 Manifold Generation
Fixed-Time-Step Implementation - 2012
2D polygonal collision-detection and internal edges - 2012
The physics of rolling - 2012
Physics engines for dummies - 2011
GDC09 – Insomniac Physics - 2009
deWiTTERS Game Loop - 2009
Fix your Timestep! - 2006
Nonconvex Rigid Bodies with Stacking - 2003
Real-Time Soft-Object Animation Using Free-Form Deformation - 1999
Danny Chapman rigid-body experiments
The Art of Destruction in Rainbow Six: Siege
2D Collision Detection Library – tinyc2
Game Physics on the GPU with PhysX 3.4 - 2017
D3D Async Compute for Physics: Bullets, Bandages, and Blood - 2017
Vehicle Physics and Tire Dynamics in Just Cause 4
Starship Physics and Controls that Feel Real: Bringing the Toys of Starlink to Digital Life