States

:)

Blending

- ID3D11Device::CreateBlendState

- ID3D11DeviceContext:OMSetBlandState

Alpha-Blending Demo - 2013

How blending works, the BlendState object - 2011

Depth and Stencil

- ID3D11Device::CreateDepthStencilState

- ID3D11DeviceContext:OMSetDepthStencilSatate

Planar Reflections and Shadows using the Stencil Buffer in SlimDX and Direct3D 11 - 2013

Using the stencil buffer, rendering a stencil mirror - 2011

How depth and stencil testing work, the DepthStencilState object - 2011

Using W-Buffers for Improved Depth Resolution - 2005

Rasterizer

- ID3D11Device::CreateRasterizerState

- ID3D11DeviceContext:RSSetState