States
:)
Blending
- ID3D11Device::CreateBlendState
- ID3D11DeviceContext:OMSetBlandState
Alpha-Blending Demo - 2013
How blending works, the BlendState object - 2011
Depth and Stencil
- ID3D11Device::CreateDepthStencilState
- ID3D11DeviceContext:OMSetDepthStencilSatate
Planar Reflections and Shadows using the Stencil Buffer in SlimDX and Direct3D 11 - 2013
Using the stencil buffer, rendering a stencil mirror - 2011
How depth and stencil testing work, the DepthStencilState object - 2011
Using W-Buffers for Improved Depth Resolution - 2005
Rasterizer
- ID3D11Device::CreateRasterizerState
- ID3D11DeviceContext:RSSetState