Synchronize
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With all these queues and everything one might need keep everyone synchronize with each other. There are four ways to do that in Vulkan.
VkFence
A way for the host to determine completion of submissions to queues
A fence can be used to detect the when work submitted to a queue has completed. The fence is sent in with the submit to the queue and when all command buffers in the submit is finished it will signal the fence. To host can check if the fence is signal or wait until it is signal.
How to create a fence - vkCreateFence
Get the status of a fence - vkGetFenceStatus
Wait for the fence to change - vkWaitForFences
Reset to fence for reuse - vkResetFences
How to destroy a fence - vkDestroyFence
VkSemaphore
Use to coordinate operations between queues or within a single queue
Create a semaphore - vkCreateSemaphore
Destroy a semaphore - vkDestroySemaphore
How to wait on a semaphore
pWaitSemaphores in VkSubmitInfo.
How to signal a semaphore
pSignalSemaphores in VkSubmitInfo.
VkEvent
How to create an event - vkCreateEvent
Host
How to get the state of the event - vkGetEventStatus
How to set the state of the event - vkSetEvent
How to reset the event - vkResetEvent
Device
How to set the state of the event - vkCmdSetEvent
How to reset the event - vkCmdResetEvent
How to wait for the event - vkCmdWaitEvents
How to destroy an event - vkDestroyEvent
Barriers
vkCmdPipelineBarrier
VkMemoryBarrier
VkBufferMemoryBarrier
VkImageMemoryBarrier
Vulkan Synchronization Examples - 2017
Simplified Vulkan Synchronization - 2018