Particle Systems
Fire
Fire
Particle system are used to create effects such as smoke and fire.
Links
How stunning visual effects bring Ghost of Tsushima to life - 2021
Rendering Particles with Compute Shaders - 2020
The Destiny Particle Architecture - 2017
Sorting particles the right way… I guess - 2017
GPU-based particle simulation - 2017
Flexible particle system - The Container - 2014
Simple Particle Physics - 2014
CPU Particle Systems - 2013
Particle Systems using Stream-Out in DirectX 11 and SlimDX - 2013
Tutorial: Simple, High-Performance Particles for Mobile - 2013
Optimizing the rendering of a particle system - 2009
A More Accurate Volumetric Particle Rendering Method Using the Pixel Shader - 2008
Particle rendering revisited - 2007
Particle rendering revisited - 2007
Robust unit cube clipping for shadow mapping - 2007
Building a Million-Particle System - 2004
Designing an Extensible Particle System using C++ and Templates - 2003
Building an Advanced Particle System - 2000
The Ocean Spray in Your Face - 1998
Strange Attractors on the GPU, Part 1: Implementation
https://observablehq.com/@rreusser/strange-attractors-on-the-gpu-part-1